FUNNY MODE

A turn-based combat take on A thousand blank white cards
Where the main goal is not victory, but making funny cards

Meet The Rules

Funny mode's rules are not many, they are designed to be a basic guideline for the combat mechanics, and very little else, they are easy to bend by design, allowing players to make wonky cards, and have wonky results.

  1. There are four types of cards
    UNIT Cards: The units of the game, they have attack and defense values, and can be affected by the rest of the cards
    EFFECT Cards: Directly impacts any selected card, it's effect activates as soon as it is played
    AREA Cards: Impacts any UNIT card in the flipped up position, allied or not
    PASSIVE Cards: Bind an effect to any UNIT card for the rest of the match, said effect can be activated at any point of a player's turn, or by any condition of the effect.
  2. At the beginning of the game, the deck is shuffled and each player gets dealt 8 cards, then has to swap one with their rival
  3. The player has an active UNIT card, flipped up, and three UNIT cards in their bench flipped down, as well as another four cards in their hand
  4. A coin is tossed to decide who's turn goes first (Who attacks first)
  5. The player's turn ends only when they attack with their active unit, or swap their active unit for one in their bench
  6. A player wins after obtaining a certain number of points, defeating cards grants at the very least, one point.
  7. Cards may affect any quality of the game, including rules.
  8. Only blank cards may be written on, at any point of the game, as long as they are on a player's hand, and come from the deck in play,
  9. The main goal is making funny cards for funny moments, not winning.