FUNNY MODE
A turn-based combat take on A thousand blank white cards
Where the main goal is not victory,
but making funny cards
Meet The Rules
Funny mode's rules are not many, they are designed to be a basic guideline for the combat mechanics, and
very little else, they are easy to bend by design, allowing players to make wonky cards, and have wonky
results.
-
There are four types of cards
UNIT Cards: The units of the game, they have attack and defense values, and can be affected by the rest
of the cards
EFFECT Cards: Directly impacts any selected card, it's effect activates as soon as it is played
AREA Cards: Impacts any UNIT card in the flipped up position, allied or not
PASSIVE Cards: Bind an effect to any UNIT card for the rest of the match, said effect can be activated
at any point of a player's turn, or by any condition of the effect.
-
At the beginning of the game, the deck is shuffled and each player gets dealt 8 cards, then has to swap
one with their rival
-
The player has an active UNIT card, flipped up, and three UNIT cards in their bench flipped down, as
well as another four cards in their hand
- A coin is tossed to decide who's turn goes first (Who attacks first)
-
The player's turn ends only when they attack with their active unit, or swap their active unit for one
in their bench
-
A player wins after obtaining a certain number of points, defeating cards grants at the very least, one
point.
- Cards may affect any quality of the game, including rules.
-
Only blank cards may be written on, at any point of the game, as long as they are on a player's hand,
and come from the deck in play,
- The main goal is making funny cards for funny moments, not winning.